Skatrix
A mixed-reality skateboarding game that understands real places and the possibilities they offer.
Any place is a skatepark
Point your phone at a space, and the game reads it. Surfaces become lines, a ledge becomes a dare. A skatepark emerges, and skaters drop in. You and your friends skate something real that was never meant to be skated
Skatrix so far
- A day-one Apple Vision Pro launch title
- 200,000+ players in soft launch
- An AUREA Award
- Commissioned work for Meta
- A publishing partnership with Niantic Spatial
Built on a culture of possibility
Skateboarding is deeply inclusive. It celebrates individuality and creativity, and the idea that every obstacle can become a possibility. There is no single way to skate, or a final version of a trick.
Skatrix is built with co-founder Rodney Mullen.
What's next
The next generation of Skatrix is in development: one game across mobile and spatial platforms, built on everything we've learned so far.
Skatrix runs on skatrixOS, the same stack behind everything we build. Its movement engine governs what's physically possible in the game.
Get one email when it ships, from a human.
