Stories that hold together
brAIn is our story engine, built so a creator, a studio or a brand can turn what they imagine into something they can see and feel. Start from an idea or a script and it carries the story to the screen, shot after shot, with the characters staying themselves.
Make the film in your head
Good stories just flow. The images belong together, the characters stay themselves even when the drama pushes them and every scene earns the next one. brAIn keeps track of who is in the story, what has happened and what matters, and helps you carry your idea to the screen. The idea is yours.
brAIn is open in closed beta today. We built it for our own work first, and now we are opening it to creators.
What holds a story together
Every film starts as a dream someone wants others to see, and generative AI can now show it, a clip at a time. But a character's face drifts between scenes, and when the script changes the shots wander off like sheep. Stories made with AI need a memory too, andbrAIn is being built to give them one: a shepherd dog that keeps the flock together while the director decides where the story goes.
Where we proved the rule
One rule runs under everything we build: what the AI makes stays true to its world.
We learned it from skateboarding, which spent forty years writing a language for reading real places, trick by trick. We taught machines to read that language, so an AI skater could act inside your room, or nothing about it was true. The industry calls this physical AI. For us it was spatial storytelling: a story pulled out of a real place.
brAIn turns that around. Instead of finding the story in a place, it builds the place the story needs and keeps the characters true to it, scene after scene. The same reading of real spaces stays with it, for the stories you will one day step into.
We bring the rule. The models we build on bring the pictures, and they get better every season.
The rule shipped first as a game: a day-one Apple Vision Pro title, an AUREA Award and 200,000+ players, all organic.
Built by people who learned the grammars
Kasimir Lehto, co-founder, CEO and creative lead, has spent three decades working across story craft and technology: features, hundreds of commercials, Hollywood stereoscopic 3D, perception research, XR.
Rodney Mullen, co-founder and investor, first landed many of the tricks street skaters still do every day. The names skaters gave those tricks became a shared language, and that language is where this company started.
Contact
brAIn opens chapter by chapter, towards series, films and the stories brands tell.
If you're a creator, a partner or an investor, write to us. Every door is one email, the founder's.
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