REALITY CRISIS.

Skatrix · a Reality Crisis flagship

The real world is the skatepark.

Skatrix turns any real space — your room, your street, a spot on the map — into a skatepark you can play, share, and remix with your crew.

How it feels

Point your phone at a room and let it speak.

You point your phone at a room. The space wakes up: surfaces become lines, a ledge becomes a dare, and skaters — yours, your friends', theirs — drop in beside you in seconds. You skate something real that was never meant to be skated. The whole company is built on that feeling — and on what's under it: every space the game reads, it learns from. Skatrix is how the company learns.

The trailer

See it move.

Skatrix Pro — a day-one Apple Vision Pro launch title, 2024. Filmed on Vision Pro.

Where it's been

Three platforms, one flagship.

200,000+ players in soft launch, all organic. An AUREA Award. Commissioned work for Meta. A publishing partnership with Niantic Spatial.

The story so far →

The culture

The culture underneath.

Skate culture is deeply inclusive — it celebrates individuality and mutual encouragement, and it treats every obstacle as a possibility. That mindset is what Skatrix passes on: see the world anew, filled with ideas.

Skatrix is built with skateboarding's innovators — starting with co-founder Rodney Mullen, whose embodied understanding of the craft shapes what the game respects and rewards.

"The greater our contribution through the tricks we create, the more we embed ourselves into the way others skate too… so we all rise together."

— Rodney Mullen

What's next

The next generation is in development.

One game across mobile and spatial platforms, built on everything the game has taught us so far.

Get one email when it ships — from a human →